﻿using UnityEngine;
using System.Collections;

public class ClockhandCharacter : EnemyCharacter
{
	public override void OnInitialize ()
	{
		base.OnInitialize ();
		gameObject.tag	= "TheClockhand";
	}

	public override void OnHit (IVulnerable target)
	{
		base.OnHit (target);

		GameScene.worldRoot.SendWorldEvent("OnSetClockhandKill");
	}
}
